回顾前面在 app 端调用 setDataSource 时最终会调用到 frameworks/av/media/libmedia/mediaplayer.cpp
status_t MediaPlayer::setDataSource(int fd, int64_t offset, int64_t length)
{
ALOGV("setDataSource(%d, %" PRId64 ", %" PRId64 ")", fd, offset, length);
status_t err = UNKNOWN_ERROR;
const sp<IMediaPlayerService> service(getMediaPlayerService());
if (service != 0) {
sp<IMediaPlayer> player(service->create(this, mAudioSessionId));
if ((NO_ERROR != doSetRetransmitEndpoint(player)) ||
(NO_ERROR != player->setDataSource(fd, offset, length))) {
player.clear();
}
err = attachNewPlayer(player);
}
return err;
}
这里会通过binder调用到 MediaPlayerService, 而 MediaPlayerService 是 mediaserver 的一部分:
frameworks/av/media/mediaserver/main_mediaserver.cpp
int main(int argc __unused, char **argv __unused)
{
signal(SIGPIPE, SIG_IGN);
sp<ProcessState> proc(ProcessState::self());
sp<IServiceManager> sm(defaultServiceManager());
ALOGI("ServiceManager: %p", sm.get());
AIcu_initializeIcuOrDie();
MediaPlayerService::instantiate();
ResourceManagerService::instantiate();
registerExtensions();
::android::hardware::configureRpcThreadpool(16, false);
ProcessState::self()->startThreadPool();
IPCThreadState::self()->joinThreadPool();
::android::hardware::joinRpcThreadpool();
}
在来看 service->create(this, mAudioSessionId) :
frameworks/av/media/libmediaplayerservice/MediaPlayerService.cpp
sp<IMediaPlayer> MediaPlayerService::create(const sp<IMediaPlayerClient>& client,
audio_session_t audioSessionId)
{
pid_t pid = IPCThreadState::self()->getCallingPid();
int32_t connId = android_atomic_inc(&mNextConnId);
sp<Client> c = new Client(
this, pid, connId, client, audioSessionId,
IPCThreadState::self()->getCallingUid());
ALOGV("Create new client(%d) from pid %d, uid %d, ", connId, pid,
IPCThreadState::self()->getCallingUid());
wp<Client> w = c;
{
Mutex::Autolock lock(mLock);
mClients.add(w);
}
return c;
}
这里会创建了一个MediaPlayerService::Client实例并保存到service 中的 mClients 中, 且这里创建的client 等同于返回的 IMediaPlayer , 后续对 IMediaPlayer 的操作实际是调用 MediaPlayerService::Client 的方法。
下面继续看 player->setDataSource(fd, offset, length)
status_t MediaPlayerService::Client::setDataSource(int fd, int64_t offset, int64_t length)
{
ALOGV("setDataSource fd=%d, offset=%" PRId64 ", length=%" PRId64 "", fd, offset, length);
struct stat sb;
int ret = fstat(fd, &sb);
......
player_type playerType = MediaPlayerFactory::getPlayerType(this,
fd,
offset,
length);
sp<MediaPlayerBase> p = setDataSource_pre(playerType);
if (p == NULL) {
return NO_INIT;
}
// now set data source
return mStatus = setDataSource_post(p, p->setDataSource(fd, offset, length));
}
MediaPlayerFactory::getPlayerType
frameworks/av/media/libmediaplayerservice/MediaPlayerFactory.cpp
player_type MediaPlayerFactory::getPlayerType(const sp<IMediaPlayer>& client,
int fd,
int64_t offset,
int64_t length) {
GET_PLAYER_TYPE_IMPL(client, fd, offset, length);
}
#define GET_PLAYER_TYPE_IMPL(a...) \
Mutex::Autolock lock_(&sLock); \
\
player_type ret = STAGEFRIGHT_PLAYER; \
float bestScore = 0.0; \
\
for (size_t i = 0; i < sFactoryMap.size(); ++i) { \
\
IFactory* v = sFactoryMap.valueAt(i); \
float thisScore; \
CHECK(v != NULL); \
thisScore = v->scoreFactory(a, bestScore); \
if (thisScore > bestScore) { \
ret = sFactoryMap.keyAt(i); \
bestScore = thisScore; \
} \
} \
\
if (0.0 == bestScore) { \
ret = getDefaultPlayerType(); \
} \
\
return ret;
这里主要是用来选择播放器,具体是通过 for 循环在已注册的播放器中来选择,而手边的code 只注册了 NuPlayer 所以只会选择 Nuplayer , 厂商如果要自定义 player ,可以在这里添加。
setDataSource_pre
sp<MediaPlayerBase> MediaPlayerService::Client::setDataSource_pre(
player_type playerType)
{
ALOGV("player type = %d", playerType);
// create the right type of player
sp<MediaPlayerBase> p = createPlayer(playerType);
if (p == NULL) {
return p;
}
......
if (!p->hardwareOutput()) {
mAudioOutput = new AudioOutput(mAudioSessionId, IPCThreadState::self()->getCallingUid(),
mPid, mAudioAttributes, mAudioDeviceUpdatedListener);
static_cast<MediaPlayerInterface*>(p.get())->setAudioSink(mAudioOutput);
}
return p;
}
这里的 createPlayer 最后会调用到 NuPlayerFactory:createPlayer
frameworks/av/media/libmediaplayerservice/MediaPlayerFactory.cpp
virtual sp<MediaPlayerBase> createPlayer(pid_t pid) {
ALOGV(" create NuPlayer");
return new NuPlayerDriver(pid);
}
所以 MediaServer 会为每个 client 创建一个 NuPlayerDriver , 而 NuPlayerDriver 实际上只是 NuPlayer 的一层封装
frameworks/av/media/libmediaplayerservice/nuplayer/NuPlayerDriver.cpp
NuPlayerDriver::NuPlayerDriver(pid_t pid)
: mState(STATE_IDLE),
mIsAsyncPrepare(false),
mAsyncResult(UNKNOWN_ERROR),
mSetSurfaceInProgress(false),
mDurationUs(-1),
mPositionUs(-1),
mSeekInProgress(false),
mPlayingTimeUs(0),
mRebufferingTimeUs(0),
mRebufferingEvents(0),
mRebufferingAtExit(false),
mLooper(new ALooper),
mMediaClock(new MediaClock),
mPlayer(AVNuFactory::get()->createNuPlayer(pid, mMediaClock)),
mPlayerFlags(0),
mMetricsItem(NULL),
mClientUid(-1),
mAtEOS(false),
mLooping(false),
mAutoLoop(false) {
ALOGD("NuPlayerDriver(%p) created, clientPid(%d)", this, pid);
mLooper->setName("NuPlayerDriver Looper");
mMediaClock->init();
// set up an analytics record
mMetricsItem = mediametrics::Item::create(kKeyPlayer);
mLooper->start(
false, /* runOnCallingThread */
true, /* canCallJava */
PRIORITY_AUDIO);
mLooper->registerHandler(mPlayer);
mPlayer->init(this);
}
内部会在 new 一个 NuPlayer 并设置 NuPlayer 的 driver 为自己。
p->setDataSource(fd, offset, length)
这里p 是上面获取到的 NuPlayerDriver ,这里主要流程是
frameworks/av/media/libmediaplayerservice/nuplayer/NuPlayerDriver.cpp
status_t NuPlayerDriver::setDataSource(int fd, int64_t offset, int64_t length) {
ALOGV("setDataSource(%p) file(%d)", this, fd);
Mutex::Autolock autoLock(mLock);
if (mState != STATE_IDLE) {
return INVALID_OPERATION;
}
mState = STATE_SET_DATASOURCE_PENDING;
mPlayer->setDataSourceAsync(fd, offset, length);
while (mState == STATE_SET_DATASOURCE_PENDING) {
mCondition.wait(mLock);
}
AVNuUtils::get()->printFileName(fd);
return mAsyncResult;
}
调用到 NuPlayer:setDataSourceAsync , 并等待状态切换
frameworks/av/media/libmediaplayerservice/nuplayer/NuPlayer.cpp
void NuPlayer::setDataSourceAsync(int fd, int64_t offset, int64_t length) {
sp<AMessage> msg = new AMessage(kWhatSetDataSource, this);
sp<AMessage> notify = new AMessage(kWhatSourceNotify, this);
sp<GenericSource> source =
new GenericSource(notify, mUIDValid, mUID, mMediaClock);
ALOGV("setDataSourceAsync fd %d/%lld/%lld source: %p",
fd, (long long)offset, (long long)length, source.get());
status_t err = source->setDataSource(fd, offset, length);
if (err != OK) {
ALOGE("Failed to set data source!");
source = NULL;
}
msg->setObject("source", source);
msg->post();
mDataSourceType = DATA_SOURCE_TYPE_GENERIC_FD;
}
这里会发送一个kWhatSetDataSource 参数包含一个 设置好的 GenericSource , 处理是在 NuPlayer 中:
void NuPlayer::onMessageReceived(const sp<AMessage> &msg) {
switch (msg->what()) {
case kWhatSetDataSource:
{
ALOGV("kWhatSetDataSource");
CHECK(mSource == NULL);
status_t err = OK;
sp<RefBase> obj;
CHECK(msg->findObject("source", &obj));
if (obj != NULL) {
Mutex::Autolock autoLock(mSourceLock);
mSource = static_cast<Source *>(obj.get());
} else {
err = UNKNOWN_ERROR;
}
CHECK(mDriver != NULL);
//升级强指针
sp<NuPlayerDriver> driver = mDriver.promote();
if (driver != NULL) {
driver->notifySetDataSourceCompleted(err);
}
break;
}
NuPlayer 中将 source 保存下来,并通知 driver , 回到 NuPlayerDriver :
void NuPlayerDriver::notifySetDataSourceCompleted(status_t err) {
Mutex::Autolock autoLock(mLock);
CHECK_EQ(mState, STATE_SET_DATASOURCE_PENDING);
mAsyncResult = err;
mState = (err == OK) ? STATE_UNPREPARED : STATE_IDLE;
mCondition.broadcast();
}
总结一下,setDataSource 的主要工作是在 MediaServer 中创建了一个 NuPlayerDriver 对象, 其中会包一个 NuPlayer , 而在 NuPlayer 中会保存 media file 信息的 GenericSource 对象 , 此时 driver 中的 state 变为 STATE_UNPREPARED 。